OLL

4 Corners 1 > 4 Corners 1 > H 4 Corners 2 > 4 Corners 1 > U2 C1 > P1 > Z C2 > Q1 > A1 Checkerboard > Checkerboard Dot 1 > Dot 2 Dot 2 > Dot 1 (headlights top), or > E Figure Four 1&2 > T2 > A Figure Four 3&4 > P1 > U L 1&2 > Y 1&2 L 3&4 > S 1&2 > U Line 1 > Line 1 Line 2 > Line 2 Line 3 > Mini-L 5 Line 4 > Mini-L 3 > G 1&2 M > P 3&4 > Y Mini-L 1&2 > Mini-L 3&4 Mini-L 3&4 > Mini-L 1&2 Mini-L 5&6 > Line 3 Mini-Q 1&2 > Mini-Q 2&1 P 1&2 > T1 P 3&4 > Z Q1 > T2 Q2 > Q1 > R1 S 1&2 > Square S 3&4 > Square > Z Slash > V2 > U Square > S 1&2 T1 > P1 T2 > Q1 V1 > Slash > A V2 > Slash > U Y > L 1&2 Z > P 3&4

TO DO

Remember: Audio Share -- to create an audio stream of the computer's sound, accessible on the LAN Look into: creating a similar video stream, like tuning into a TV station

Songs to remember later:

"Rumble," Link Wray

Aaron's Mixtape

1: The Good

  1. Parliament, "Rumpofsteelskin"
  2. Headhunters, "If You've Got It, You'll Get It"
  3. Ayalew Mesfin, "Hasabe"
  4. Frank Zappa, "Black Napkins" / "Watermelon in Easter Egg Hay"
  5. Squarepusher, "The Modern Bass Guitar"?
  6. William Onyeabor, "Ride On Baby"

2: The Bad

  1. Venetian Snares, "Koonut-Kalifee"
  2. Bad Brains, "Send You No Flowers"
  3. Death, "Cosmic Sea"
  4. Stooges, "1970"
  5. Flesh Eaters, "Satan's Stomp"
  6. Lightning Bolt, "Big Banger"
  7. Diamanda Galas, "Do You Take This Man?"

3: The Weird

  1. Negativland, "Announcement"
  2. The Comet is Coming, "Blood of the Past" / "Space Carnival" / "Journey Through the Asteroid Belt***"
  3. Residents, "Constantinople"
  4. Butthole Surfers, "Jimi"
  5. Negativland, "Squant"? / "Our National Anthem"
  6. Lashio Thein Aung, "A Girl Among Girls"
  7. Boredoms, "Cory & The Mandara Suicide Pyramid Action or Gas Satori"
  8. Captain Beefheart, "Kandy Korn"
  9. Silver Apples, "Velvet Cave" / "Lovefingers"
  10. Wild Man Fischer, "Merry Go Round" / Monkeys Vs. Donkeys
  11. The Space Lady, "Born to Be Wild" / "Major Tom"

Alayna's Mixtape, Vol. 4

Negativland, Announcement Broadcast, Come on Let's Go Young Marble Giants, Final Day, Wurlitzer Jukebox, Credit in the Straight World This Mortal Coil, Song for the Siren Cat Power, Cross Bones Style, Say Mazzy Star, Mary of Silence Cranes, Everywhere (?) Caterina Barbieri, Broken Melody Casino Versus Japan, It's Very Sunny The Comet is Coming, Blood of the Past

pattern. For example, to replace all '(' in the Visual area with '#': >

:'<,'>s/\%V(/#/g

Note that the "'<,'>" will appear automatically when you press ":" in Visual mode.

function! Damage() execute "normal! ml" call inputsave() let g:damage=input('Enter Damage Taken: ') call inputrestore() execute "normal! gg/Main Body\<cr>f)wvey" let g:main_body = @@ execute "normal! gg/Forcefield\<cr>f)wvey" let g:forcefield = @@ execute "normal! gg/Magic Shield\<cr>f)wvey" let g:magic_shield = @@ if g:forcefield != 0 || g:magic_shield != 0 if g:forcefield > g:magic_shield

if g:forcefield - g:damage < 0
let g:forcefield = 0
echo "Forcefield destroyed!"
else
let g:forcefield_new = g:forcefield - g:damage
execute "normal! gg/^Forcefield\<cr>f)wved"
let @@ = g:forcefield_new
execute "normal! p`l"
echo "Forcefield: " . g:forcefield_new
endif

else

if g:magic_shield - g:damage < 0
let g:magic_shield = 0
echo "Magic Shield destroyed!"
else
let g:magic_shield_new = g:magic_shield - g:damage
execute "normal! gg/^Magic Shield\<cr>f)wved"
let @@ = g:magic_shield_new
execute "normal! p`l"
echo "Magic Shield: " . g:magic_shield_new
endif

endif else if g:main_body - g:damage < 0

let g:main_body = 0
echo "Armor destroyed!"

else let g:main_body_new = g:main_body - g:damage execute "normal! gg/^Main Body\<cr>f)wved" let @@ = g:main_body_new execute "normal! p`l" echo "Main Body: " . g:main_body_new endif endif endfunction

function! CastSpell() execute "normal! 0ml6f|wvey" let g:ppe_cost = @@ execute "normal! gg/^PPE\<cr>f)wved" let g:ppe_current = @@ let g:ppe_new = g:ppe_current - g:ppe_cost let @@ = g:ppe_new execute "normal! p`l" endfunction

function SkillCheck() execute "normal! 02f|wvey" let g:skill_target = @@ let g:skill_roll = system('rolldice d100') + 0 echom "Roll: " . g:skill_roll . " Target: " . g:skill_target endfunction